#Gamefi
7 posts
Avatar of 賴彤兒.
Digital Consultant | Marketing Expert
over 1 year

The future of Web 3 games: Play-to-Own (P2O)

What is Play-to-Own (P2O)?

Play-to-Own (P2O) focuses on sustainable economy. Unlike the Play-to-Earn (P2E) model where players, blinded by their transient earning mentality, focus merely on short-term benefits.

The P2O model cultivates players’ strong sense of belonging for both in-game assets and intellectual properties (IP) by lowering the gameplay threshold for new players and rewarding them continuously.

For players, there is no difference between early and late comers. Ability and skill are the factors that truly matter when it comes to yielding profits.

The traditional Play-to-Earn (P2E) model

The reason why the traditional P2E model fails to form a sustainable game economy lies in the fact that early participants are paid with the investments from later entrants. This is the part where the P2E model attracts the most criticism – early investors take it all; the late ones, mourn their loss.

The advantage of Play-to-Own (P2O) games

Play-to-Own (P2O) games don’t require high expenses in the initial stage like Play-to-Earn (P2E) games do. This advantage lowers the barrier and gives players free access to P2O games in a way that these rewards can then be reinvested back to the game in exchange for valuable in-game assets.

New players can also compete with high-level players by renting NFTs from the market without having to pour their money in the early stages of the game.

How to evaluate Web 3 games?

According to the co-founder of DeFianceCapital, ArthurOx, listed below are traits that make successful Web 3 games:

1. A healthy economy: limit opportunistic behavior, manage inflation accordingly

2. Intellectual Property (IP): allowing players to build games together

3. Game Democratization : represents community’s views, ensures that open source games are collectively censored by the community itself rather than a centralized authority

Karma Ksana, a company that pays equal attention to sustainable economy

Karma Ksana is centered on a decentralized community. Similar to the P2O model, Karma Ksana focuses on creating a sustainable game economy, significantly reducing the cost of entering games for its players.

The first game, Karma Genesis, sets its goal on modularizing in-game art, model and basic applications so that the value and profit of the game can be distributed more healthily. Gradually, with our internal resources, we will build Karma Space, a metaverse forum where people socialize and exchange information.

Karma Ksana’s purpose is “ to implement blockchain technology the right way.” We have the confidence to make long term contributions to blockchain development.

Join us https://discord.gg/karma-ksana & Do things right on chain!

#KarmaKsana #KarmaGenesis #blockchain #blockchaingame #BlockchainGaming #NFTs #NFT #NFTCommuinity #NFTGiveways #Crypto #cryptogames #cryptocurrency #DeFi #Gamefi #DAO #games #P2E #PlayToEarn #Web3Gaming #Web3 #gaming

+7
328 Views
Avatar of 吳宛倫.
Karma Ksana HR Manager @ 普洛克拉斯提有限公司
over 1 year

The future of Web 3 games: Play-to-Own (P2O)

What is Play-to-Own (P2O)?

Play-to-Own (P2O) focuses on sustainable economy. Unlike the Play-to-Earn (P2E) model where players, blinded by their transient earning mentality, focus merely on short-term benefits.

The P2O model cultivates players’ strong sense of belonging for both in-game assets and intellectual properties (IP) by lowering the gameplay threshold for new players and rewarding them continuously.

For players, there is no difference between early and late comers. Ability and skill are the factors that truly matter when it comes to yielding profits.

The traditional Play-to-Earn (P2E) model

The reason why the traditional P2E model fails to form a sustainable game economy lies in the fact that early participants are paid with the investments from later entrants. This is the part where the P2E model attracts the most criticism – early investors take it all; the late ones, mourn their loss.

The advantage of Play-to-Own (P2O) games

Play-to-Own (P2O) games don’t require high expenses in the initial stage like Play-to-Earn (P2E) games do. This advantage lowers the barrier and gives players free access to P2O games in a way that these rewards can then be reinvested back to the game in exchange for valuable in-game assets.

New players can also compete with high-level players by renting NFTs from the market without having to pour their money in the early stages of the game.

How to evaluate Web 3 games?

According to the co-founder of DeFianceCapital, ArthurOx, listed below are traits that make successful Web 3 games:

1. A healthy economy: limit opportunistic behavior, manage inflation accordingly

2. Intellectual Property (IP): allowing players to build games together

3. Game Democratization : represents community’s views, ensures that open source games are collectively censored by the community itself rather than a centralized authority

Karma Ksana, a company that pays equal attention to sustainable economy

Karma Ksana is centered on a decentralized community. Similar to the P2O model, Karma Ksana focuses on creating a sustainable game economy, significantly reducing the cost of entering games for its players.

The first game, Karma Genesis, sets its goal on modularizing in-game art, model and basic applications so that the value and profit of the game can be distributed more healthily. Gradually, with our internal resources, we will build Karma Space, a metaverse forum where people socialize and exchange information.

Karma Ksana’s purpose is “ to implement blockchain technology the right way.” We have the confidence to make long term contributions to blockchain development.

Join us https://discord.gg/karma-ksana & Do things right on chain!

#KarmaKsana #KarmaGenesis #blockchain #blockchaingame #BlockchainGaming #NFTs #NFT #NFTCommuinity #NFTGiveways #Crypto #cryptogames #cryptocurrency #DeFi #Gamefi #DAO #games #P2E #PlayToEarn #Web3Gaming #Web3 #gaming

+7
288 Views
Avatar of 吳宛倫.
Karma Ksana HR Manager @ 普洛克拉斯提有限公司
over 1 year

The top-up system is hurting the game industry !

The top-up system is a well-designed humanity trap. Few people can maintain their sanity in such a system, and it is hard to imagine how high the cost of addiction is. Although many game companies have made money with this system in recent years, it is like a gillnet that is hurting the entire game market and will eventually make players lose their passion for games.

Top-up games have a typical model:

First, those companies induce purchases with a low price and often intentionally use real time as a standard to make people feel that it is a good deal. For example, it only costs players $39 to get the same results or equipment that require three days of time investment in the game, which easily causes impulsive purchases.

Then, they make players keep investing money with the cumulative VIP consumption system. This system takes perfect advantage of how humans are unwilling to waste the money they have spent, encouraging players to keep paying. For example, after spending $39, players only need an extra $61 to get $100 and unlock some features. After unlocking the features with $100, they want to unlock the features of $200, $500, $1000, and even more. Players unconsciously invest too much in the game, and when they finally find out, they might have fallen too deep to leave, just like a boiled frog.

What these players get from this experience is definitely neither entertainment nor a sense of accomplishment, but consumption pressure and repetitive work. Even after they leave the game, they must go through a painful struggle since transferring the assets they have invested is not easy. This awful experience will continue, which is not a good development direction for the game ecology.

Another serious problem is that top-up games focus on high-speed iteration (short-term flow) and do not pay special attention to the survival time of the game (long-term operation). Hence, the problems of duplicated systems, old wine in a new bottle, and plagiarism are especially severe. They have led to a large number of similar games in the market, which is undoubtedly hurting the variety of gaming experiences and is likely to cause misunderstanding among light players and limit the game's look.

Therefore, when the market is flooded with these types of games, it will enter a vicious cycle where bad money drives out good, which is undoubtedly worrisome. We are apprehensive that the game market will become more and more sluggish. However, we believe that these problems can be solved very well with blockchain technology. For example, we can directly improve the situation of eliminated games by giving assets to players. We can also solve the top-up problem by limiting the number of game items with NFTs.

In fact, it is not the technology that stops the market from moving in the right direction, but the developers' unwillingness to give up quick profits. Karma Ksana thrives to create a new gaming paradigm that raises players' awareness of what an ideal development is like and exert pressure on game developers to contribute to the market transformation!

Written by 賴彤兒 , the co-founder at Karma Ksana.

Join us https://discord.gg/karma-ksana & do things right on chain!

#KarmaKsana #KarmaGenesis #Blockchain #blockchaindevelopment #blockchaintechnology #blockchaingame #NFT #NFTgame #crypto #cryptogame #cryptocurrency #DeFi #Gamefi #DAO #GameDevelopment #Gaming #game #web3

+6
288 Views
Avatar of 賴彤兒.
Digital Consultant | Marketing Expert
over 1 year

The top-up system is hurting the game industry !

The top-up system is a well-designed humanity trap. Few people can maintain their sanity in such a system, and it is hard to imagine how high the cost of addiction is. Although many game companies have made money with this system in recent years, it is like a gillnet that is hurting the entire game market and will eventually make players lose their passion for games.

Top-up games have a typical model:

First, those companies induce purchases with a low price and often intentionally use real time as a standard to make people feel that it is a good deal. For example, it only costs players $39 to get the same results or equipment that require three days of time investment in the game, which easily causes impulsive purchases.

Then, they make players keep investing money with the cumulative VIP consumption system. This system takes perfect advantage of how humans are unwilling to waste the money they have spent, encouraging players to keep paying. For example, after spending $39, players only need an extra $61 to get $100 and unlock some features. After unlocking the features with $100, they want to unlock the features of $200, $500, $1000, and even more. Players unconsciously invest too much in the game, and when they finally find out, they might have fallen too deep to leave, just like a boiled frog.

What these players get from this experience is definitely neither entertainment nor a sense of accomplishment, but consumption pressure and repetitive work. Even after they leave the game, they must go through a painful struggle since transferring the assets they have invested is not easy. This awful experience will continue, which is not a good development direction for the game ecology.

Another serious problem is that top-up games focus on high-speed iteration (short-term flow) and do not pay special attention to the survival time of the game (long-term operation). Hence, the problems of duplicated systems, old wine in a new bottle, and plagiarism are especially severe. They have led to a large number of similar games in the market, which is undoubtedly hurting the variety of gaming experiences and is likely to cause misunderstanding among light players and limit the game's look.

Therefore, when the market is flooded with these types of games, it will enter a vicious cycle where bad money drives out good, which is undoubtedly worrisome. We are apprehensive that the game market will become more and more sluggish. However, we believe that these problems can be solved very well with blockchain technology. For example, we can directly improve the situation of eliminated games by giving assets to players. We can also solve the top-up problem by limiting the number of game items with NFTs.

In fact, it is not the technology that stops the market from moving in the right direction, but the developers' unwillingness to give up quick profits. Karma Ksana thrives to create a new gaming paradigm that raises players' awareness of what an ideal development is like and exert pressure on game developers to contribute to the market transformation!

Join us https://discord.gg/karma-ksana & do things right on chain!

#KarmaKsana #KarmaGenesis #Blockchain #blockchaindevelopment #blockchaintechnology #blockchaingame #NFT #NFTgame #crypto #cryptogame #cryptocurrency #DeFi #Gamefi #DAO #GameDevelopment #Gaming #game #web3

+6
335 Views
Avatar of 吳宛倫.
Karma Ksana HR Manager @ 普洛克拉斯提有限公司
over 1 year

If you're looking for a guide to blockchain games, please take a look at these threads below.

Follow us https://discord.gg/karma-ksana to get the latest info ✨

Karma Genesis: https://twitter.com/Genesis_KMK

Let's do things right on chain🙌🏼

#KarmaKsana #KarmaGenesis #blockchain #blockchaingame #NFT #NFTgame #crypto #cryptogame #cryptotrading #blockchaindevelopment #blockchaintechnology #web3 #Gamefi #DeFi #DecentralizeWorld #Gaming #nftart 賴彤兒

+5
335 Views
Avatar of 賴彤兒.
Digital Consultant | Marketing Expert
over 1 year

If you're looking for a guide to blockchain games, please take a look at these threads below.

Follow us https://discord.gg/karma-ksana to get the latest info ✨

Karma Genesis: https://twitter.com/Genesis_KMK

Let's do things right on chain🙌🏼

#KarmaKsana #KarmaGenesis #blockchain #blockchaingame #NFT #NFTgame #crypto #cryptogame #cryptotrading #blockchaindevelopment #blockchaintechnology #web3 #Gamefi #DeFi #DecentralizeWorld #Gaming #nftart

+5
388 Views
Avatar of 賴彤兒.
Digital Consultant | Marketing Expert
over 1 year

2022/09/01 - Develop Log

Community:

1. Keeping releasing content on social media, please check discord for details.

2. Completed calculating Member Points Records. Please check:

https://karmaksana.pse.is/membership-pts

3. Reset a new round of Activity Events.

4. Discord channel redesigning: Still on going! Please stay tuned, thank you.

5. Karma Ksana’s introduction video is released: https://youtu.be/iiszuE0XSa4

6. We are planning to hold more events on Discord, please give us your ideas or advice, thank you!

Core team:

1. Keeping connecting and negotiating with institutions for private sale.

2. A new member joined the team as a Social Media Marketer.

Game development:

1. Continually conducting NFT artworks and finishing some characters.

2. The PV is released: https://youtu.be/R5aPZx3QGHk

3. The story structure and characters are completing the details.

Web development:

1. Optimizing Litepaper content, increasing content and infographic.

2. Built and tested the API function of the Membership System.

3. Karma Genesis website will be launched in September.

#KarmaKsana #Blockchain #Development #Community #Gamefi

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